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1. bug dying in the redline with 6 seconds left - in Technical Support/Bugs [original thread]
So I ran into the red line because I felt the need to kill a sniper. However on my way out I still had 6 seconds left but the game decided to kill me
- by Cass Caul - at 2014.09.04 17:45:00
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2. Sticky:Gallente, Minmatar, Caldari Commandos - in Technical Support/Bugs [original thread]
CCP Logibro wrote: BlazeXYZ wrote: CCP Logibro wrote: I could say some words here, but instead I'll just abuse my CCP powers and post an image. [img]http://cdn1.eveonline.com/community/DUST/Hotfix/Delta/Heavy_Frames.png[/img] Left to rig...
- by Cass Caul - at 2014.09.02 19:05:00
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3. Sticky:Gallente, Minmatar, Caldari Commandos - in Technical Support/Bugs [original thread]
NOOOOOOooooooo! Now my Caldari Commando won't be so hideously ugly that it forces people to look away from the screen!
- by Cass Caul - at 2014.09.02 19:03:00
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4. The lag is palpable - in Technical Support/Bugs [original thread]
Had someone from Australia in my squad yesterday. He thought maybe the lag he experienced was because he was playing on the Americas server, but we had to keep telling him, "No, all of us are experiencing lag. If that was the cause only you would ...
- by Cass Caul - at 2014.08.16 14:01:00
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5. Hotfix Charlie Bugs - in Technical Support/Bugs [original thread]
Does lag count as a bug? Because there was a lot more lag spikes than usual, and hit-detection has been horrendous durring these matches. e.g. I shot a whole clip at a target and they took no damage. Unrelated, OMG that circle instead of a dot fo...
- by Cass Caul - at 2014.08.13 15:30:00
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6. [bug] not gaining LP - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Cass Caul wrote: CCP, I want you to know, that your game is not registering Standing points. And is leading to a loss of LP gain. Even though in Standings section of the chracter sheet t says I gained lvl 5 several games a...
- by Cass Caul - at 2013.12.27 06:18:00
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7. [bug] not gaining LP - in Technical Support/Bugs [original thread]
CCP, I want you to know, that your game is not registering Standing points. And is leading to a loss of LP gain. Even though in Standings section of the chracter sheet t says I gained lvl 5 several games ago, on the after battle progress screen i...
- by Cass Caul - at 2013.12.27 03:45:00
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8. Lost a hard earned PC district to server crash - in Technical Support/Bugs [original thread]
lol, sorry bro. I have high regards for your skills, but this is just bitching. Your team did so poorly the first game that your ringers gave up on you, even with Orbital Support. There was literally nothing stopping you from showing up other than...
- by Cass Caul - at 2013.12.22 02:10:00
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9. Sniping Problem. - in Technical Support/Bugs [original thread]
Snipers are the most hated people in the game. One must remember, Symb, that none of these people that bash on snipers have ever used a Kaalakiota Tactical Sniper Rifle in 8v8 corp battles of yore. None of them have had games where, despite the al...
- by Cass Caul - at 2013.12.19 01:01:00
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10. Display Error Faction Warfare Standings - in Technical Support/Bugs [original thread]
I've gotten this about 6 times. After winning a FW battle with Gallente it says +75 then 113 or 13 points needed to the next level, and says I am level 0 If you go to character sheet and standings it will properly show that I'm 2/10 with 43% thos...
- by Cass Caul - at 2013.12.12 02:18:00
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11. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
Sana Rayya wrote: I know they do, but what are their values? As I said, I didn't show up on the enemy tacnet even though I was hacking the thing, and I had a 45dB scan profile. I was able to see enemies rehacking it though, presumably with 50dB...
- by Cass Caul - at 2013.12.10 16:47:00
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12. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
Sana Rayya wrote: Cass Caul wrote: Speaking of CRUs, did you know that all installations and null cannon consoles have a scan precision of 0 dB and a scan radius of somewhere between 20 and 50 meters? So that's why they can find you as they...
- by Cass Caul - at 2013.12.09 21:53:00
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13. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
gravalicious wrote: Well that's ******** (<-- Mentally Slow). Where does it say percentages add up like that? Is it some "understood" reference somewhere? I understand how you're doing it [also, the last number in your (45*0.9*0.75*0.75*0.1...
- by Cass Caul - at 2013.12.06 17:21:00
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14. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
gravalicious wrote: I agree that it completely invalidates the Gallente Scout's role, but there is absolutely a way to avoid detection in both scout suits. Minmatar/Gallente Basic Scout Suit Base Scan Profile = 45 dB Low slots = 2 Minmatar/Ga...
- by Cass Caul - at 2013.12.06 00:58:00
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15. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
I said to fix it, not how to fix it. Despite the fact that it completely invalidates the Gallente Scout's role bonus and passive scanning in general, and that there is a variant that is impossible to avoid detection with no matter the suit or num...
- by Cass Caul - at 2013.12.05 09:00:00
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16. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
Hey CCP, if you didn't notice already, everyone that uses an active scanner twirls around in a circle getting a perfect 360-¦ scan. When is this going to be fixed?
- by Cass Caul - at 2013.12.05 07:57:00
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17. Remotes not triggering - in Technical Support/Bugs [original thread]
On Fractured Road Skirmish, I placed a remote explosive over at [A], then I placed a second at [A], then I ran away because people were coming. I pressed the button to detonate and nothing happened. Then I furiously kept hitting the button and go...
- by Cass Caul - at 2013.11.19 17:41:00
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18. Video proof that draw distance and rendering has serious issues! - in Technical Support/Bugs [original thread]
Invisible Swarms will be fixed in 1.7 They are reducing the max range on the weapon to within the draw range of vehicles (This is how CCP balances their weapons, btw)
- by Cass Caul - at 2013.11.18 22:56:00
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19. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
CCP LogicLoop wrote: Shotty GoBang wrote: CCP LogicLoop wrote: I am having a hard time picturing this in my head and when we play on this map I don't see any real issues. So what I would ask is if it is possible to get a video or screensh...
- by Cass Caul - at 2013.11.15 05:21:00
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20. [BUG] 1.6 Scan Radius - in Technical Support/Bugs [original thread]
Dominus Fatali wrote: Llast 326 wrote: Flip them and it would be a good set up. Light frames would have a lead in to the scout role giving people an idea of the advantage to the scan radius increase, while scouts would have the full benefit ...
- by Cass Caul - at 2013.11.09 20:04:00
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